Association of British Scrabble Players
Front page
Join the ABSP!
Latest news
Calendar of events
Results
ratings
Games
Sponsors
Who's who
Photos
Publications
Features
Scrabble Clubs
Word lists
Other Web links
Credits

You can download this as an MS Word document (two A4 sides) here.

Advice for New Players

Welcome to the guide for people who are new to tournament Scrabble. We hope you will find this a useful guide to what we're all about, and we would also strongly recommend reading Martin Gardner's article My First Scrabble Tournament

The events shown on the calendar are open to everyone, just follow the instructions for entering and come along! You don't have to be an ABSP member to enter any event, but it will cost you a small amount more if you're not. Details of how to join are at the bottom of the page.

This is not a complete guide to the rules, which can be found in the ABSP handbook (sent to you when you join), it is just the answers to a few questions you might have, and a summary of some useful information. If you have any queries at all then please feel free to email us - we're happy to help!

Do I have to bring a Scrabble set?

No. Although playing equipment is not provided by the organisers, most people coming to a tournament do bring their own boards, tiles, racks etc. along with them. This means there is never a shortage of equipment to go around! It is by no means compulsory to bring any playing equipment with you.

Funky dancing pencilThe only thing you should bring is a pen and paper for recording the score. Various designs of printed scoresheet which you are welcome to download and use can be found at the bottom of this page.

How do I know who to play?

The name of your first opponent, which table you are playing on and who starts the game will appear shortly before the first round, usually on a computer printout which people gravitate towards when it is posted up on the wall. Who starts each game is normally determined by the program making the fixtures - it tries to ensure that everyone has an equal number of starts and replies in the event.

What do I need to know about playing with a timer?

Your move is officially finished when you have pressed the button on your side of the timer and started your opponent's clock ticking. Until then, you can do anything you like - place a word on the board, announce the score, change your mind altogether, etc. until you announce the score for that move and then press your clock. This even applies if your opponent has prematurely said "Challenge" before you have ended your move by pressing your clock.

a manic clockEach player has a total of 25 minutes in which to complete all his/her moves. People who are not used to playing Scrabble with a clock sometimes have difficulty remembering to press their clock when they have finished their move. If all of your time ticks away there is a penalty of 10 points for every extra minute or part of a minute used, but don't panic and play too quickly - you will find you have plenty of time as long as you remember to press your clock when you have made your move.

What if I want to exchange?

If you wish to use your move to exchange tiles, place the tiles you are going to exchange face down on the table, announce "Change" and the number of tiles being exchanged, then press your clock to end your move. Take fresh tiles from the bag before putting the unwanted ones back in (otherwise you could end up getting the same tiles right back again!). There is no limit to the number of times a player can use their moves to exchange tiles, although there must always be at least seven tiles in the bag; after this point it is no longer possible to exchange.

How do I tell how many tiles are left in the bag?

You are allowed to pick up the bag and feel it at any time to judge roughly how many tiles are left in it. If you wish to feel inside the bag to count the remaining tiles more precisely then it is polite to ask your opponent for permission first, and only to do this kind of counting when it is your own move.

How do I challenge moves?

It is imperative that you are not afraid to challenge any words played by your opponent of which you are unsure. There have been cases in the past when new players have felt intimidated by their opponent's rating, "word knowledge" or apparent experience and so have not felt confident enough to check the validity of what is played against them. Players at all levels of the game play invalid words quite often; there is no penalty for making an unsuccessful challenge and so you are encouraged to check anything which your opponent has played which you don't know. There's nothing worse than finding out you lost a game because you were afraid to challenge your opponent's phony word!

To challenge a word, simply press the button in the middle of the clock which neutralises both sides of the timer, write the word/words to be challenged in one of the boxes on the slip provided and hand it to one of the nearby "runners". You can challenge any number of words played by your opponent in the preceding move. Be aware that all challenges are adjudicated with one tick or cross - the whole move is simply deemed either "valid" or "invalid", regardless of how many words have been challenged.

What's this about 'ratings'?

A rating going upYou will notice that most other people in your division have a rating listed next to their name, whereas you will find you don't because this is your very first event. After every tournament the results are sent to the ABSP Ratings Officer and entered into our rating system; after you have played 15 games you will find you have your own provisional rating and after 30 games a full rating, which will appear in the list published in The Last Word magazine and also on the ABSP website. Ratings are fun and a useful indication of your own performance, and ensure you are always put in a division with people near your own ability.

Anything else?

It is important to arrive on time, and even more important to let the organiser know if you are going to be late. Most organisers will have provided you with an emergency contact number for this purpose.

There will always be a Tournament Director (TD) at every event. If there is ever any problem or something you are unsure of then don't hesitate to neutralise the clock and call him/her over to help you out; everyone has queries from time to time, not just people at their first tournament. However, lousy letters are not a problem the Director will help you with!

Finally...

Don't worry, relax and have fun. Most people find their first tournament an enjoyable experience - you might discover a few things you didn't realise and will perhaps feel a bit "new" at first, but most people go home having really enjoyed themselves and already looking forward to the next one.

Good luck!


The Association of British Scrabble Players (ABSP) is the official organisation to which the majority of people at tournaments belong. The ABSP publishes a magazine every two months entitled The Last Word, which contains many interesting articles - tournament reports, latest news and ratings lists, letters, wordy articles and puzzles, player interviews, competitions and much more.

ABSP members benefit from reductions on all tournament entry fees and receive a members' handbook every year. Membership costs £15 for the current year, which includes six issues of the magazine delivered to your doorstep. To join, send your name and address, along with a cheque made payable to ABSP, to:

Anne Ramsay, ABSP, 8 Glen Clova Place, Kirkcaldy, Fife. KY2 6UL


Here are some designs of scoresheet which you can download and use. Thanks to all the people who gave permission to make their scoresheets publicly available. The PDF files will work on both Apple Mac and PC machines if you have Adobe Acrobat installed.

score1.doc - score1.pdf
score2.doc - score2.pdf
score3.doc - score3.pdf
score4.doc - score4.pdf
score5.123
score6.xls
score7.pdf